hey, I'm Verno —

I build the server sideof Roblox games.

anti-cheats, combat systems, datastores, replication. if it runs on the server, I build it. currently taking client work.

scripting since 2021 v.08 / 2026

the things I've built have been through 54M+ visits at this point.

54M+
visits across games I've worked on
50+
systems shipped to production
5 yrs
of doing this seriously
<24h
usual reply time on discord

7 of my example
projects

all recorded in-game, nothing staged. these are just examples — I have way more if you ask.

reel / 01fps framework
extremely advanced

Advanced Gun System

what it is
a full FPS gun framework. ricochets, shoot-through-walls with thickness and material checks, and recoil that has weight to it.
the result
one of the most advanced gun systems on roblox.
  • ballistics
  • ricochet
  • material checks
  • penetration
reel / 02live economy
built for a client

Global Stock System

what it is
global stock system with rarities. (the placing part was for a client's game.)
the result
works for any game with some sort of stock or restock mechanic.
  • replication
  • world state
  • sync
reel / 03gameplay core
simple on purpose

Combat & Quest System

what it is
a simple combat and quest system, built to be extended.
the result
a clean, customizable base that fits any game.
  • combat
  • quests
  • npcs
reel / 04building
building system

Block Placement

what it is
a grid building system with collision checks.
the result
a solid base for any sandbox or building game.
  • building
  • grid
  • collision
reel / 05economy stack
needed by most games

Shop, Crates & Inventory

what it is
shop, crates and inventory logic, backed by datastores. no dupes, no lost items.
the result
smooth, very customizable, drops into any game.
  • economy
  • datastore
  • ui
reel / 06security
tested against a real cheater

Anti-Cheat

what it is
server-side anti-cheat with 3 variations: Default, FPS and Strict.
the result
tested against a real cheater, and improved further since this recording. want to test it yourself? just ask.
  • security
  • detection
  • server-authoritative
reel / 07vehicles
custom physics

Race System + Chassis

what it is
a custom chassis with automatic and manual driving, plus a race system.
the result
handles predictably, customizable for any driving game.
  • physics
  • racing
  • chassis

want one of these in your game?

everything here can be rebuilt from scratch for your game. some of it is also for sale as-is — dm me and we can talk price.

Get a quote →

what I can
build for you.

one person doing all of it (me).

Anti-cheat & security

server-side validation, exploit detection, remote hardening. built to not punish normal players.

most requested

Combat & weapons

gun frameworks, melee, ballistics, hit reg that feels fair.

signature work

Economy & data

shops, inventories, crates, trading, datastores. no dupes, no lost items.

dupe-proof

Fixes & rescues

got something buggy, slow or half-finished? I fix other people's backends too.

rescue missions
i.

tell me what you need

message me on discord with your game and the problem. I usually reply the same day.

ii.

scope & price

we agree on what gets built, when, and what it costs. before any code.

iii.

build, test, hand off

you get tested code, a walkthrough of how it works, and I'm around if anything comes up after.

no. 08 —
field notes.

I started because I wanted to know how games worked.

then I got stuck on the parts you can't see — servers, math, the network, all the ways things quietly break.

outside roblox I write C++ and read kernel source on weekends. it's humbling. luau feels really nice after spending an evening fighting the borrow checker… wait wrong language. you get the idea.

I only take a couple jobs at a time — otherwise quality slips.

stuff I'm good at

  • Combat systems
  • Ballistics & physics
  • Anti-cheat
  • Luau
  • Server-authoritative everything
  • Datastores
  • Replication
  • C++
  • Perf profiling
  • The unglamorous backend
  • kernel-level poking

right now

wrapping up two client jobs and slowly building my own game on the side. solo, kind of slow, but I want it done properly — design, code, polish, all of it.

one project slot is open.

when I'm not working

C++ and kernel stuff for fun. memory layouts, syscalls, schedulers. makes luau feel like a vacation when I come back.

how I work

scope first, then code. everything gets tested before you see it, and documented so you're not stuck if I'm asleep.

got a system that
needs fixing?

I only take a couple jobs at a time, otherwise quality slips. if you've got something annoying — bugs, broken systems, or a whole backend that needs building — message me and I'll tell you straight if I can help.

discord is easiest. usually reply same day, sometimes the next.

let's build.

copied — verno_m